The CG Spectrum Podcast cover

The CG Spectrum Podcast

CG Spectrum

CG Spectrum's career-focused podcast features conversations with senior-level creatives and emerging talent in film and games. The CG Spectrum podcast is hosted by Maxine Schnepf, CG Spectrum’s Career Development Manager. Learn about different jobs, what it’s like to work at some of the biggest studios, go behind the scenes on your favorite films and games, and get career advice from the experts! We're dropping new episodes every other Wednesday. Subscribe now to get new episodes delivered straight to you. Hosted on Acast. See acast.com/privacy for more information.

CG Spectrum's career-focused podcast features conversations with senior-level creatives and emerging talent in film and games. The CG Spectrum podcast is hosted by Maxine Schnepf, CG Spectrum’s Career Development Manager. Learn about different jobs, what it’s like to work at some of the biggest studios, go behind the scenes on your favorite films and games, and get career advice from the experts! We're dropping new episodes every other Wednesday. Subscribe now to get new episodes delivered straight to you. Hosted on Acast. See acast.com/privacy for more information.

Breaking Into VFX: From Student to Emmy Nominee with Charlie Lehmer

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Breaking Into VFX: From Student to Emmy Nominee with Charlie Lehmer 08 Jan 2025

In this episode, CG Spectrum’s Chief Creative Officer Jeremy Chinn interviews Emmy-nominated VFX Supervisor and CG Spectrum alum Charlie Lehmer. Charlie shares his inspiring journey from aspiring filmmaker to a VFX career working on major projects like All the Light We Cannot See, Avengers: Endgame, and Deadpool & Wolverine. Discover how Charlie’s unrelenting commitment set him apart—whether it was flying across the country to demonstrate his commitment to a gig, learning advanced tools like Nuke and Maya while working full-time, or simply making the best sandwiches to show his dedication to craft. He reflects on the challenges and rewards of his career, the critical role of mentorship, and his advice for aspiring VFX professionals looking to break into the industry. Charlie reflects on his early days, crediting CG Spectrum’s flexible, mentor-led training in 3D Modeling and Nuke VFX for helping him bridge the gap between production and post-production, and allowing him to stand out in the industry. Through hard work, perseverance, and a deep love for the craft, Charlie rose from entry-level roles to becoming a lead VFX supervisor. With his success story, he wants to encourage more professionals to explore specialized learning as a tool for career growth. This episode is packed with practical tips and inspiration for aspiring VFX artists and film professionals looking to carve their path in a competitive field. Don't miss it! Hosted on Acast. See acast.com/privacy for more information.

Working as a Freelancer Animator with Rick and Morty's Hubert Lapointe 14 Dec 2022

Find Hubert: https://www.bonjam.ca/ Learn 2D Animation: https://www.cgspectrum.com/career-pathways/2d-animator Maxine speaks with Hubert Lapointe, Online Educator/Creative Director and Founder at Bon Jam Animation, about how to work as a freelance animator, including how to determine your rate, whether to charge hourly or daily, and marketing yourself on social media. Plus, Hubert gives some great tips on how to succeed in e-learning. This episode is chock-full of actionable tips and is not to be missed, especially for those who are considering starting to work as a freelancer! Hubert Lapointe is an online educator, Creative Director and Founder at Bon Jam Animation and mentor of 2D Animation at CG Spectrum. His experience ranges from Toonboom software instructor to animation supervisor, to director and finally studio founder at Bon Jam Animation. He has worked at studios like Oasis Animation, Bardel Entertainment, Shed, and Happy Camper Media and has credits on shows like Rick and Morty, The Ollie and Moon Show for Netflix, and primetime children TV series Jon Le Bon. 🔗 Episode notes: https://www.cgspectrum.com/podcast/freelance-animation-hubert-lapointe 00:00 Intro 01:24 Hubert’s background, starting as an animator in Quebec 03:26 Failing the animation test, Hubert’s first job 05:10 Getting into the industry through side roles, finding your path 9:20 Becoming an Animation director 13:50 Benefits of freelancing versus working in a studio 18:34 Getting started as a freelancer and online exposure 24:02 How to make content more interesting for social media 30:10 Producing consistently and creating engagement 36:09 Knowing the audience for your demo reel 42:30 Qualities Hubert looks for when hiring juniors 48:00 How to set your rate and other practical tips 53:16 Hourly versus daily rates 55:45 Starting at a discounted rate 59:15 Negotiating your rate 1:05:10 Tips for e-Learning 1:10:40 Where to find Hubert Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Hubert: 📍 https://www.bonjam.ca/ 📍 https://www.linkedin.com/in/hubert-lapointe/ 📍 https://www.imdb.com/name/nm8153335/ 📍 https://www.instagram.com/bonjam.ca/ 📍 https://www.instagram.com/bleu_ecarlate/ Hosted on Acast. See acast.com/privacy for more information.

From Compositing to Virtual Production in Real-time 3D with Azra Alkan 30 Nov 2022

Find Azra: https://www.azralkan.com/ Learn Real-time 3D: https://www.cgspectrum.com/career-pathways/virtual-production Maxine speaks with Azra Alkan, Compositing Supervisor and Real-Time Look Development Artist, about how to determine your worth as an artist in film and games. Hear about Azra’s career journey, from moving to the United States from Turkey to study computer programming, getting into compositing supervision and then real-time 3D virtual production. Azra breaks down why authentic networking is so valuable and how important it has been in her profession, including landing the highly competitive Epic Games Unreal Engine Fellowship in 2019. Plus, practical tips like how to research to create opportunities for yourself! Azra Alkan is an Unreal Engine Artist, Visual Effects Compositor, and Filmmaker. She has been predominantly using traditional tools such as Nuke, Maya, and Houdini to work in the film industry for over 10 years. After being selected for Epic Games’ Unreal Engine Fellowship in 2019, Azra has been trying to unlock new ways that bring power to the traditional VFX pipeline with the addition of real-time tools. 🔗 Episode notes: https://www.cgspectrum.com/podcast/real-time-3d-look-dev-artist-azra-alkan 00:00 Intro 01:14 Azra’s background, growing up in Turkey 04:58 Studying computer programming 07:48 Getting a sign, moving to the States, and starting film studies 11:54 The value of going to school vs. self-guided learning 14:32 If it’s not the right job for you, there is something else 19:55 How to overcome the challenge of not working in a studio 22:30 How to network authentically 26:35 Moving from compositing supervisor to virtual production in real-time 3D 31:32 Epic Games Unreal fellowship 36:18 Advancing by combining skills and talents 42:29 Knowing your boundaries 47:30 Prioritizing your health and keeping perspective 52:08 Making a liveable wage 55:55 How to give helpful critique and feedback 59:44 Listener questions: staying current with software, creative applications for software 1:07:10 Where to find Azra Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Azra: 📍 https://www.azralkan.com/ 📍 https://www.linkedin.com/in/azralkan/ 📍 https://www.imdb.com/name/nm6784875/ Hosted on Acast. See acast.com/privacy for more information.

How to Create a Realistic 3D Character Portrait with Ian Spriggs 16 Nov 2022

Find Ian: www.ianspriggs.com Learn 3D Modeling: https://www.cgspectrum.com/career-pathways/3d-modeling Digital Portrait Artist Ian Spriggs catches up with Maxine to unpack the creative process behind his mind-blowing realistic 3D character portraitures. Learn how Ian approaches creating his digital portraits, including how he chooses subjects, tricks for lighting and workflow, and the importance of practicing your craft. Ian also discusses the difference between hyperrealism and photorealism, how digital portraiture compares to traditional painting, and finding inspiration in art history. Ian Spriggs is a digital portrait artist creating believable digital humans. He has also worked as a lead character 3D modeler with credits including Bloodshot, Mulan, The Mandolorian (Chapter 1), Spiderman: Far From Home, and John Wick 3. He's been creating digital art in the industry for over 16 years, working at studios such as OatsStudios, ImageEngine, ILM, Mr X, and is currently at Unity Labs. 🔗 Episode notes: https://www.cgspectrum.com/podcast/create-3d-character-portrait-ian-spriggs 00:00 Intro 01:15 Ian’s 3D Portraiture 03:38 Finding passion through a self-portrait 05:37 Ian’s background in VFX 07:57 Working at ILM and Oats 10:10 Working in small versus large studios 12:01 How Ian selects portrait subjects 16:11 How digital portraiture compares to traditional painting 20:33 Ian’s art shown in galleries 23:06 Ian’s process for portraiture 26:08 Hyperrealism vs. photorealism 29:36 Ian’s portrait of Kim Jung Gi 31:28 Feedback and attention to detail 35:35 Leonardo da Vinci portrait 38:24 Personal work versus professional work 42:03 Finding inspiration in art history 43:50 Lighting models 45:50 Tricks Ian has picked up from the industry 47:35 Following your passion and practicing 50:02 How many hours Ian spends working 53:20 Listener questions: recommendations for realistic sculpting, preferred workflows 55:50 Where to find Ian Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Ian: 📍 https://www.ianspriggs.com 📍 https://www.instagram.com/ianspriggs 📍 https://twitter.com/spriggsian Hosted on Acast. See acast.com/privacy for more information.

From the Rugby Field to Environment Art with Respawn’s Alex Beddows 02 Nov 2022

Find Alex: https://beddowsdesign.carrd.co/ Learn Environment Art: https://www.cgspectrum.com/career-pathways/environment-artist Justin interviews Alex Beddows, a Senior Environment Artist at Respawn Entertainment, about how to get ahead in the industry and his pragmatic perspective on career advancement. Alex shares how personal projects like his podcast 'Game Dev Discussion' helped him to network and land jobs, and how his background in sports (rugby) has been a pivotal asset for building leadership in the studio. He shares practical tips about how to research for a position you want and determining the scope of a project, and answers listener questions about inspiration, mental bandwidth, and preferred software for environment art. Alex is an environment artist with nearly 10 years of experience in varying sectors of the game industry, from mobile to AAA, on titles including Returnal, Scavengers, and Godfall. He also worked at ArtStation as a consultant. Alex currently resides at Respawn Entertainment as a Senior Environment Artist. As well as being an artist, Alex hosts the ‘Game Dev Discussion’ podcast dedicated to the games industry, where he speaks with people from all aspects of games with a strong focus on environment art. 🔗 Episode notes: https://www.cgspectrum.com/podcast/environment-art-repawn-entertainment-alex-beddows 00:00 Intro 01:12 Alex’s Background from rugby to game art 03:25 Starting the GDD podcast 06:29 How sports helped Alex in the games industry 09:15 Communication and delivering bad news in a positive way 11:54 Progressing with soft skills rather than hard skills 16:28 Doing the research 19:35 Alex’s pragmatic approach to his career 23:45 How knowing what you don’t want to do helps you figure out what you do want to do 26:30 How far is far enough? 32:39 Scoping your project and maintaining momentum 36:23 The easy way to make a checklist for your portfolio 38:30 Getting inspired through photography 43:30 Making steps toward Art Direction 48:00 Listener questions: inspiration, mental bandwidth, preferred softwares for environment art 57:45 Where to find Alex Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Alex: 📍 https://beddowsdesign.carrd.co/ 📍 https://www.artstation.com/alexbeddows 📍 https://www.dinustyempire.com/podcast 📍 https://www.instagram.com/beddows.design/ 📍 https://www.linkedin.com/in/alex-beddows-2a827585/ 📍 https://twitter.com/BeddowsDesign Hosted on Acast. See acast.com/privacy for more information.

Starting an Animation Career Later in Life: Mark Pullyblank’s Tips 19 Oct 2022

Find Mark: https://www.linkedin.com/in/pullyblank/ Learn 3D Animation: https://www.cgspectrum.com/career-pathways/3d-animator Maxine interviews Mark Pullyblank, Department Head of 3D Animation at CG Spectrum, to talk about his midlife career switch into animation from an entirely different industry -- live music. Mark tells us how he went from starting a new career in animation in his mid-30s with two young kids and zero income to getting headhunted to work on Avatar. He and Maxine discuss why your attitude matters so much, how failures lead to success, and the importance of falling in love with the process. This episode is not to be missed! Mark Pullyblank spent much of the nineties working as a musician before beginning his animation career. He has been an Animation Supervisor at Rainmaker Digital and Frantic Films, a Senior Animator at Sony Pictures Imageworks, and worked in various departments at Wētā FX. His film credits include Avatar, The Adventures of Tintin, The Smurfs, Night at the Museum, and many others. Mark is currently the Department Head of 3D Animation at CG Spectrum, co-founder of Theia Interactive, Director of Non-Stop Motion Virtual Productions, a Lecturer at a Californian university, and undertakes freelance and consulting work at film and game studios. 🔗 Episode notes: https://www.cgspectrum.com/podcast/animation-career-change-mark-pullybank 00:00 Intro 01:22 Mark’s background and switching into an entirely new career in animation 04:00 Why starting a new career was a hard sell 06:45 Doing things you’re bad at 10:14 Mark’s experience of going back to school as an animator at 33 with two kids and zero income 12:15 Closing the gap between beginner and skilled through practice 15:44 Falling in love with the process, and the work over the fantasy 20:28 The importance of stories and creating art 22:10 Equal enthusiasm for projects, from Dr. Doolittle 3 to Avatar 25:50 Mark’s mindfulness trick 28:30 Learning how to lose: how failure leads to success 34:38 Focus on the things you have control over 40:48 Building toward responsibility 44:02 Impostor Syndrome and setting healthy boundaries 51:50 What to do on your first day in a studio 56:50 How Mark was invited to work on Avatar 57:45 Where to find Mark Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Mark: 📍 https://www.linkedin.com/in/pullyblank/ 📍 https://www.imdb.com/name/nm1603840/ Hosted on Acast. See acast.com/privacy for more information.

Character Artist J Hill on Creating Your Dream Job in Film and Games 05 Oct 2022

Find J Hill: https://artofjhill.com/ Learn Character Art: https://www.cgspectrum.com/career-pathways/character-artist In this week’s interview with J Hill, Lead Character Artist at Turtle Rock Studios, joins Maxine to chat about the success of his eponymous YouTube channel @J Hill , how he got started as a character artist, using YouTube as a creative outlet and a form of accountability, and why encouraging other people to pursue their passions is so important to him. Plus, J shares some practical wisdom about job interviews, what sets applicants apart, and what he looks for when he’s in the hiring seat. J also answers your listener questions about time management, render engines, and more! J is a professional 3D character artist in the entertainment industry working as a Lead Character Artist at Turtle Rock Studios, known for popular games Back 4 Blood, Evolve, and Left 4 Dead. J also runs @J Hill where he helps artists pursue their interests in digital art, including 3D character art, ZBrush sculpting, 3D modeling, game art, and rendering. 🔗 Episode notes: https://www.cgspectrum.com/podcast/create-your-dream-job-j-hill 00:00 Intro 01:39 J’s background and 3D Modeling 09:25 How to go ‘off the beaten path’ to make a living 12:03 How J got started on YouTube and creating personal work 17:54 Impostor syndrome and authenticity on J’s YouTube account 22:24 Creating room for and embracing failure 24:10 J’s first job in the industry 31:01 How J landed his second job as a character artist through a forum post and networking 35:32 Expanding your net and staying open minded with job applications 40:47 Working for a studio vs. making personal work 47:32 Personal projects as a way to show your passion 49:29 Advice for people getting into the industry 57:40 Doing work that speaks to you 1:03:03 Listener questions: time management, environment art, why did J choose character art?, Render Engines, ZBrush 1:13:40 Where to find J Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum J Hill: 📍 https://www.artstation.com/jhill 📍 https://www.youtube.com/c/artofjhill/about 📍 https://www.instagram.com/artofjhill/ 📍 https://artofjhill.com/ Hosted on Acast. See acast.com/privacy for more information.

Overcome Impostor Syndrome with SPIN FX Artist Kate Xagoraris 21 Sep 2022

Find Kate: https://www.katexagoraris.com/ Learn Houdini FX: https://www.cgspectrum.com/courses/fx-simulation In this week’s interview, Kate Xagoraris, Midlevel Effects Artist at SPIN VFX & CG Spectrum Mentor of Houdini FX, joins Maxine to discuss her popular Houdini tutorials blog, her work on medical and science visualization tools, dealing with impostor syndrome, being pigeon-holed at work and how to break out of that pattern, as well as embracing the fear that comes with working in FX. As always, we dive into plenty of practical and actionable tips for advancing in your career. Kate Xagoraris is an FX artist currently working for SPIN VFX. She's worked on projects like Nightmare Alley, The Witcher, and Raised by Wolves, Vikings: Valhalla, and The Boys. She also runs a popular science and visual effects blog called More VFX Help, where she covers Houdini and much more, and has her own YouTube channel, @Kate . 🔗 Episode notes: https://www.cgspectrum.com/podcast/break-through-imposter-syndrome-fx-artist-kate-xagoraris 00:00 Intro 01:50 Kate’s background in animation and first steps in Houdini 06:30 Introducing science into effects work 07:30 How Kate’s blog started and her most popular articles 12:30 Inside the studio: “Production doesn’t know what artists do” 14:52 Tips for people who want to move up in their career 18:15 Navigating growth in a studio environment 22:22 How to deal with getting typecast or pigeonholed for one skill 25:51 Challenging yourself versus working in your comfort zone, doing one thing a day that scares you 28:48 The story behind Kate’s first Houdini shot on The Boys 35:06 The pressure of being the first woman on her FX team 42:30 How Kate writes her blog posts knowing her colleagues might come across them 45:10 Dealing with impostor syndrome 47:55 The importance of taking time off to process experiences and information 52:12 Kate’s medical and science visualization tools and using Houdini for NASA and Hubble 59:26 Where to find Kate Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Kate: 📍 https://www.artstation.com/katexagoraris 📍 https://www.linkedin.com/in/kate-xagoraris-237970161/ 📍 https://www.youtube.com/channel/UCbBVDltzL3eoADdraZGuuEg 📍 https://www.katexagoraris.com/ Hosted on Acast. See acast.com/privacy for more information.

From Film to Games with Blizzard Texture Artist Chun Chun Yang 07 Sep 2022

Find Chun Chun: https://www.artstation.com/chunchunyang Learn 3D Modeling: https://www.cgspectrum.com/courses/3d-modeling This week, Senior Texture Artist Chun Chun Yang sits down with Maxine to discuss how she got into 3D art, the rewards and challenges of switching careers from film to games, and the lessons she learned along the way. Maxine and Chun Chun also talk about pushing through discomfort to create new opportunities, challenging yourself to find joy in career growth, and much more! Along with her successful texturing tutorials on Gumroad, Chun Chun has worked as a 3D artist for film, contributing to titles like Ready Player One, Deadpool, Aladdin, and Beauty and the Beast. She's worked as a Texture Artist at Digital Domain and as a Senior Texture Artist at Industrial Light & Magic. After being scouted by an art director at Blizzard Entertainment, Chun Chun recently transitioned into games and is now working as a Character Material Artist on Blizzard's Diablo IV. She also has a successful YouTube channel, @Artruism Digital . 🔗 Episode notes: https://www.cgspectrum.com/podcast/blizzard-texture-artist-chun-chun-yang 00:00 Intro 01:16 Chun Chun’s entry to 3D art 05:40 What is texturing? 07:33 Chun Chun’s transition from film to games 11:30 Challenges in moving from film to games 13:37 Talking to managers about new opportunities 17:44 Starting her YouTube channel @Artruism Digital 22:39 Career growth and developing your confidence beyond your job title 26:00 The learning curve for Houdini 28:59 Other procedural texturing artists to look out for 31:00 Challenging yourself and creating joy through career growth 32:15 Practical tips for creating your portfolio and finding a job 35:24 Getting scouted by an Art Director at Blizzard 36:00 People skills and your professional reputation 40:48 Future trends, and Realtime in Unreal Engine 45:30 How to network when you’re working remotely 47:26 Where to find Chun Chun Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 https://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Chun Chun: 📍 https://www.youtube.com/c/ArtruismDigital 📍 https://www.artstation.com/chunchunyang 📍 https://www.linkedin.com/in/chun-chun-yang-175b0515/ 📍 https://twitter.com/chunchunyang Hosted on Acast. See acast.com/privacy for more information.

Embrace Your Unique Artistic Voice with Comp Lair’s Pedro Andrade 24 Aug 2022

Find Pedro: https://www.https://www.complairvfx.com/ Learn Compositing: https://www.cgspectrum.com/courses/vfx-compositing This week, Maxine interviews Pedro Andrade, Head of Compositing as well as Founder of the Comp Lair podcast and The Next Level training program, a Compositing Supervisor training program he created. They talk about how Pedro started his podcast and The Next Level training program out of a desire to share knowledge, and exactly what tools, skills and perspectives helped Pedro jump from a compositor to supervisor position in only two years. Tune in to hear Pedro talk about embracing your unique perspective, the freedom of letting go of expectations, and the value in being prepared for opportunities that come your way. As a 2D Supervisor, Pedro has worked at companies such as DNEG, Cinesite, and Milk VFX. As former Head of Compositing at MPC, he managed 100+ people across London, Berlin, and Montreal, from junior artists to supervisors, on both episodic and film projects. Pedro's credits include House of the Dragon, Avengers: Endgame, The Boys (season 3), Doctor Who, and Guardians of the Galaxy. 🔗 Episode notes: https://www.cgspectrum.com/podcast/comp-lair-compositing-supervisor-pedro-andrade 00:00 Intro 01:53 Why Pedro started the Comp Lair Podcast 05:00 The Next Level training program and four skills a Compositing Supervisor needs to master 10:50 How Pedro shifted from music and engineering into Visual Effects 19:20 Freelancing, Star Trek: Into Darkness 20:45 Finding your unique voice and using it to get ahead 26:03 The importance of being prepared 28:32 Practical tips for people who want to get into the industry 31:31 How Pedro learned a new skill in 3 months and the value in being proactive 37:38 The state of VFX and compositing and what to expect in the future Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Pedro: 📍 https://www.youtube.com/c/CompLair 📍 https://www.complairvfx.com/ 📍 https://www.complairvfx.com/thenextlevel 📍 https://www.facebook.com/complair 📍 https://www.instagram.com/comp_lair/ 📍 https://discord.com/invite/Tkhtau8 Hosted on Acast. See acast.com/privacy for more information.

Storytelling in Virtual Production with VFX Concept Artist Aaron Sims 10 Aug 2022

Find Aaron: https://www.aaronsimscreative.com/ Learn Virtual Production: https://www.cgspectrum.com/courses/virtual-production This week, Justin sits down with industry legend Aaron Sims, VFX Concept Artist and founder/CEO of Aaron Sims Creative, to talk about the industry’s evolution from practical effects to visual effects, Aaron’s latest venture into virtual production, and practical tips for succeeding in the industry. ASC is an award-winning Design, VFX, and Game Studio with over 30 years of experience working on some of the biggest titles in the business: Stranger Things, Wonder Woman, the Planet of the Apes trilogy, and more. Tune in to hear how Aaron transitioned from working as a practical makeup FX artist in the 80s, to working on iconic films like Gremlins 2, Batman Forever, Men In Black, and Artificial Intelligence: A.I. with industry greats like Steven Spielberg, Stan Winston, and Rick Baker, and now breaking boundaries by embracing Unreal Engine as the next great innovation in storytelling. 🔗 Episode notes: https://www.cgspectrum.com/podcast/aaron-sims-storytelling-virtual-production-vfx 00:00 Intro 01:18 Aaron’s start as a makeup FX artist in the 80s 03:04 Practical vs. Visual effects 5:42 Working with Bruce Campbell and Sam Raimi 7:20 How the visual effects industry has evolved 10:10 What made Aaron get into VFX 13:14 Why certain movies effects hold up better than others 17:10 Inspiration from Jurassic Park, Planet of the Apes, Star Wars 19:12 Developing Stan Winston Digital 21:18 Designing robots for Steven Spielberg’s AI 24:53 Experimentation, innovation, and transitioning to Unreal 28:57 Learning Unreal and its applications for virtual production 30:25 Aaron’s short The Eye Calanthek 36:45 Metahumans and Realitycapture 42:22 Creature work on Gremlins 2 and Men in Black 44:45 Aaron’s favorite creatures he’s worked on 47:11 Practical tips for getting into the industry 53:49 Is new software and technology helpful or hurtful? Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Aaron: 📍 https://www.aaronsimscreative.com/ 📍 https://www.instagram.com/aaronsimscreative/?hl=en 📍 https://www.youtube.com/channel/UCn12Sq3F4wgqEqYtkyVyJ5Q 📍 https://www.linkedin.com/company/aaron-sims-creative 📍 https://twitter.com/_ascreative?lang=en 📍 https://www.artstation.com/aaronsimscreative Hosted on Acast. See acast.com/privacy for more information.

Creating the CGS Commercial with Compositing Supervisor Sean Amlaner 27 Jul 2022

Find Sean: https://www.linkedin.com/in/amlaner/ Learn VFX Compositing: https://www.cgspectrum.com/courses/vfx-compositing Justin catches up with Compositing Supervisor and CG Spectrum Head of Compositing, Sean Amlaner, about what a compositing artist really does, the burgeoning demand for compositors in the industry, and they go behind the scenes of CG Spectrum's newly-released Dune-inspired commercial, which Sean worked on as a Compositor and VFX Supervisor! Sean has worked as a Compositing Supervisor, Senior Compositor, and Senior Artist Trainer for studios such as Technicolor VFX, Sony Pictures Imageworks, Walt Disney Animation Studios, and Rhythm & Hues, among others. He has worked on over 100 feature and episodic television post-productions including Star Trek: Picard, Star Wars: The Rise of Skywalker, Black Panther, Frozen, Westworld, Thor: Ragnarok, and Avengers: Infinity War. 🔗 Episode notes: https://www.cgspectrum.com/podcast/understanding-vfx-compositing-sean-amlaner 00:00 Intro 01:15 What is a compositor and where is compositing used? 04:15 Who does a compositor work within the project pipeline? 08:27 Which software Sean uses for compositing and what it takes to master it 12:41 What other softwares to learn to gain an edge in compositing 15:15 How is virtual production going to affect the compositing industry 18:32 How much compositing work shows up in the final product? 20:53 Sean’s background, switching from engineering to animation to compositing 23:53 Tips for getting into compositing 27:00 The virtual production pipeline used on the CG Spectrum Dune-inspired commercial 32:50 The different stages involved in creating the commercial Watch the CG Spectrum Dune-inspired commercial: https://youtu.be/MCA8lZwh7ks Go behind the scenes on our commercial shoot: https://youtu.be/M4HeJQ5SV-8 Watch our VFX breakdown: https://youtu.be/R6B1peE0cZ8 Read more about our VFX breakdown: https://www.cgspectrum.com/blog/vfx-breakdown-dune-inspired-commercial Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Sean: 📍 https://www.linkedin.com/in/amlaner/ 📍 https://www.imdb.com/name/nm2154997/ Hosted on Acast. See acast.com/privacy for more information.

Overcoming Barriers in the VFX Industry with Wētā's Marcella Brown 13 Jul 2022

Find Marcella Brown at https://thevfxclub.com/ Learn VFX: https://www.cgspectrum.com/courses/visual-effects Marcella Brown, Senior FX Artist at Wētā FX and founder of @THE VFX Club Podcast , joins Maxine in studio to talk about her VFX career, including working on Encanto at Disney, the power of networking and mentorship, dealing with failure and burnout, and how her own family background has been a motivator in her career. Marcella's credits include Encanto and Godzilla vs. Kong, and she is is currently working on the highly anticipated upcoming Avatar: The Way of the Water. The VFX Club Podcast is a space where artists from all backgrounds, creeds and colours can express through their own words what VFX means to them, with episodes focusing on what’s current in the industry straight from the artists' point of view. More at: https://thevfxclub.com/podcast/ The VFX Club's The Inception Project (t.i.p) recognizes the need for greater diversity and addressing representation, with a goal to reach the next generation of young artists that grow up in marginalized and hurting communities. Learn more at https://thevfxclub.com/the-inception-project/ 🔗 Episode notes: https://www.cgspectrum.com/podcast/diversity-vfx-industry-marcella-brown 00:00 Intro 1:43 Marcella’s background 5:41 Crowd simulation work 7:41 The value of supportive colleagues and the importance of relationships 8:54 Working in Canada as a Black artist 11:34 Marcella’s work on Godzilla: King of Monsters and Dumbo 14:44 Motivation for work 16:20 Getting laid off 19:30 Having the opportunity to make a great reels 20:30 Marcella’s move back to the States, networking, dealing with failure 27:25 How Marcella got into Disney, and the interview process, working on Encanto 30:15 Marcella’s current role at Wētā FX 34:10 Burning out, how to identify it, and motivate yourself 37:34 Marcella’s family background 43:05 Where to find Marcella Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Marcella: 📍 https://www.instagram.com/cella_brown/?hl=en 📍 https://www.linkedin.com/in/marcella-brown-3180bb5a/ 📍 https://thevfxclub.com/ Hosted on Acast. See acast.com/privacy for more information.

Game Dev Job Interview Tips from EA’s Sarah Spiers 29 Jun 2022

Find Sarah Spiers at https://www.linkedin.com/in/sarahspiers/ Learn Game Development: https://www.cgspectrum.com/game-development Maxine chats with Forbes 30 Under 30 in Games, Sarah Spiers, the Interim Executive Director of the IGDA Foundation, and Development Director at EA Games. Sarah details her strategy for breaking into the games industry, including how to create a great portfolio, networking, and the value of mentors. Plus, she and Maxine share crucial practical tips for crafting your resume (including one common mistake that could be costing you interviews!), the only three stories you need to prepare for a job interview, and how job recruiting *really* works. Sarah currently works as the Development Director for EA Maxis, and serves as the Interim Executive Director of the IGDA Foundation. Her most recent producer role was overseeing feature development for Krafton's PU: Battlegrounds. She has helped clients such as Apple, Scholastic, NBC/Universal, and PBS bring their IP to games. 🔗 Episode notes: https://www.cgspectrum.com/podcast/magic-the-gathering-art-eric-wilkerson-ovidio-cartagena 00:00 Intro 01:15 How Sarah got started at the IGDA Foundation 04:10 Moving up to her role as a producer at PubG 08:12 Sarah’s advocacy for mental health in the workplace, the importance of sick days 13:27 Sarah’s long-term plan for breaking into the games industry and how it worked out: including portfolio, networking, and mentors 18:10 Crucial practical tips for creating your resume to get hired 26:04 More tips for aspiring game developers to break into the industry, prepare for job interviews 31:00 Sarah’s tips and answers to common job interview questions 33:23 Stop deciding that you’re not good enough for the job before you’ve even applied 35:26 The “Pony List”: how job applications and recruiting systems work 42:35 Self-advocating as a career tool and how Sarah got on the Forbes 30 under 30 list 46:38 Where to find Sarah Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Sarah: 📍 https://www.linkedin.com/in/sarahspiers/ 📍 https://twitter.com/sspiers_k 📍 https://igdafoundation.org/ Hosted on Acast. See acast.com/privacy for more information.

Magic: The Gathering Art with Eric Wilkerson & Ovidio Cartagena 15 Jun 2022

Find Eric Wilkerson at https://ericwilkersonart.com/ Find Ovidio Cartagena at https://www.ovidiocartagena.com/ Learn Digital Illustration: https://www.cgspectrum.com/digital-painting Award-winning Illustrator Eric Wilkerson and Wizards of the Coast Art Director Ovidio Cartagena chat with Justin about their work together on card illustrations for Magic: The Gathering, how an art director chooses artists for the job, and how Eric got his “golden ticket” into card illustration. They also share a ton of practical career tips on preparing and presenting your portfolio, including why it's important to diversify. 🔗 Episode notes: https://www.cgspectrum.com/podcast/magic-the-gathering-art-eric-wilkerson-ovidio-cartagena 00:00 Intro 1:50 How does Game Card illustration work? 4:30 Eric’s journey into card illustration 9:32 Ovidio’s process for choosing artists 15:00 The advantage of diversifying your portfolio 19:36 How to present work in your portfolio 22:30 Figuring out who you are and honing your focus 26:20 Ovidio’s approach as an art director 27:46 How Eric approaches creative briefs 31:35 The importance of having a clear vision and practicing 35:00 Prioritizing diversity and representation 43:08 Where to find Eric and Ovidio Becoming a trading card Illustrator: https://www.cgspectrum.com/blog/trading-card-illustrator-career Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Eric: 📍 https://ericwilkersonart.com 📍 https://youtube.com/c/PaintedInColor 📍 https://www.instagram.com/ericwilkersonart 📍 https://www.artstation.com/ericwilkerson 📍 https://www.linkedin.com/in/eric-wilkerson-0a435b3 Ovidio: 📍 https://www.ovidiocartagena.com 📍 https://twitter.com/ovidiocartagena 📍 https://www.instagram.com/ovidiocartagena Hosted on Acast. See acast.com/privacy for more information.

How to Get Hired in Game Dev with Senior Game Designer Daniel Pinch 01 Jun 2022

Find Daniel Pinch at https://www.danielpinch.com/ Learn Game Design: https://www.cgspectrum.com/courses/game-design-course Justin checks in with his former student, Daniel Pinch, a Senior Game Designer at Airship Syndicate and Game Design Mentor at CG Spectrum. They talk about what qualities made Daniel stand out and succeed as a student, how to create an impressive game design portfolio, the skills Daniel looks for when hiring people, and finding a work-life balance. 🔗 Episode notes: https://www.cgspectrum.com/podcast/airship-syndicate-game-design-getting-hired 00:00 Intro 04:00 Starting at Airship Syndicate 06:16 The importance of reputation, wearing many hats 09:25 How Daniel got into the games industry 16:00 Creating your portfolio as a game designer 20:30 Daniel jumps into his first studio job at Phosphor 25:13 Incorporating feedback on level design 28:10 The skills Daniel looks for when hiring people 30:00 Finding a balance between problem-solving at work and personal life 34:00 Valuing your time 39:00 Coming full circle from student to mentor 44:07 What Daniel would change about being a student - collaboration and taking feedback 49:29 Overcoming self-doubt 52:51 Where to find Daniel Connect on: 📍 https://www.instagram.com/cgspectrum 📍 https://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 https://www.twitter.com/cgspectrum Daniel: 📍 https://www.danielpinch.com/ 📍 https://www.linkedin.com/in/danielpinch13/ 📍 https://www.twitch.tv/pinchinator Hosted on Acast. See acast.com/privacy for more information.

Leadership and Goal-setting with DNEG Lead Modeler David Cunningham 11 May 2022

DNEG Lead Hard Surface Modeler David Cunningham joins Maxine to chat about how he got into 3D modeling, taking bold steps to advance his career, how a coaching session altered his path dramatically and shares career tips from his own work as a leadership coach. Plus, why he’s known as “the train guy.” Learn about our 3D Modeling courses at https://www.cgspectrum.com/3d-modeling Connect on: 📍 www.instagram.com/cgspectrum 📍 www.linkedin.com/cgspectrum 📍 www.facebook.com/CGSpectrum.Film.and.Game.School 📍 www.twitter.com/cgspectrum David: 📍 https://www.davidcunningham3d.com/ 📍 https://www.linkedin.com/in/david-cunningham-18a8b077/?originalSubdomain=uk Hosted on Acast. See acast.com/privacy for more information.

AAA Game Programmer Firas Hosn on AI in Games, Leadership, and Burnout 27 Apr 2022

This week, AAA game programmer Firas Hosn (Farcry 3, 4, 5 and Assassin’s Creed 3) chats with Maxine about finding his niche in AI in games, moving into leadership roles and developing confidence, and dealing with burnout and focus in your career. Learn more about our Game Programming courses: https://www.cgspectrum.com/game-development Connect on: 📍 http://www.instagram.com/cgspectrum 📍 http://www.linkedin.com/cgspectrum 📍 http://www.facebook.com/CGSpectrum.Film.and.Game.School 📍 http://www.twitter.com/cgspectrum More on Firas: 📍https://www.linkedin.com/in/firas-hosn-77182412/ 📍https://github.com/fhosnCG Hosted on Acast. See acast.com/privacy for more information.

Using Unreal Engine for VFX with Real-time Artist William Faucher 13 Apr 2022

Real-time artist and CG Spectrum Mentor of Real-time William Faucher meets with Justin to discuss. Beyond his successful career in the entertainment industry over the past decade, which includes work as a 3D Modeler in the games industry and VFX/CGI shot credits in Marvel's Black Panther and HBO's Watchmen, William also has his own successful YouTube channel where he shares Real-time tutorials. In this episode, William and host Justin Mohlman discuss maintaining motivation when you’re largely self-taught, building the life you want (and moving to Norway!), pivoting from games to film and now to YouTube, as well as how his personal hobby - photography - has been a great asset for helping to develop his technical skills. Find William on YouTube (http://www.youtube.com/c/williamfaucher) and Instagram (https://www.instagram.com/williamfaucher.vfx/) and on the CG Spectrum website (https://www.cgspectrum.com/mentors/william-faucher). Learn more about our Real-time 3D and Virtual Production courses at www.cgspectrum.com/courses/realtime-3d-virtual-production-course. Connect on: 📍 www.instagram.com/cgspectrum 📍 www.linkedin.com/cgspectrum 📍 www.facebook.com/CGSpectrum.Film.and.Game.School 📍 www.twitter.com/cgspectrum Hosted on Acast. See acast.com/privacy for more information.

Accelerate Your Animation Career: Tips from 2D Animator Sykosan 30 Mar 2022

This week, Maxine meets with freelance 2D animation filmmaker, Sykosan. He reflects on his unique career switch from architecture to 2D animation, the portfolio strategies he used to assist in that transition, and recognizes how many skills from his previous career were transferable to the creative industries. We follow Sykosan’s career — working his way up from assisting animators to creating and directing a Katy Perry music video — and his plans to move more towards directing. Plus, go behind the scenes of Katy Perry’s Cry About it Later music video and hear the cute backstory behind one of Sykosan’s animated characters, and his alternative ending to the video clip! While Sykosan continues to move towards directing, his expertise covers all stages of the animation process including writing and editing, film directing, character design, background, asset design, 2D effects, and compositing! His distinctive style is a modern blend of western and Japanese influences, but he also demonstrates a strong ability to match a large variety of animation styles. Throughout his career, Sykosan’s work has been used across all kinds of media — advertising, feature films, video games, and music videos — for a diverse range of clients, including Katy Perry, the BBC, Netflix, Adobe MTV, Samsung, Sony, Adidas, Gucci, and Megan Thee Stallion. He is also a mentor of 2D Animation at CG Spectrum. To see more of his work, check out his website or follow him on Twitter, Instagram, YouTube, and ArtStation. Sykosan 📍https://www.sykosan.com/ 📍https://twitter.com/Sykosan 📍https://www.instagram.com/sykosan/ 📍https://www.youtube.com/c/sykosan 📍https://www.artstation.com/sykosan The CG Spectrum Podcast 📍https://www.cgspectrum.com/podcast 📍https://www.instagram.com/thecgspodcast/ 📍https://www.linkedin.com/showcase/cgspodcast/ 📍https://www.facebook.com/cgspectrumpodcast 📍https://twitter.com/thecgspodcast Hosted on Acast. See acast.com/privacy for more information.

Starting a Game Studio with Borderlands’ Carl Shedd 16 Mar 2022

Carl Shedd is the Co-Founder & World Director at Ruckus Games and is also a mentor of virtual production at CG Spectrum. Justin and Carl chat about how important your reputation is when working at a studio and the strong bond you gain with your colleagues, the shift from working at AAA game studios to co-founding his own game studio and developing his own games, how to build community while working and starting a studio remotely, and tips for navigating the challenges of starting your own studio. Carl has worked in the industry professionally for over 17 years. He started his career at Gearbox Software in 2004 as a Level Designer for the Brothers In Arms franchise. In 2008, Carl was part of a small team that was integral to evolving the Borderlands art style into what it has become today. After a small hiatus at id Software working on Rage, Carl rejoined Gearbox Software to create and lead their Level Art and eventually their Lighting Art Departments. Carl recently moved on from his position as World Building Director at Gearbox Software to start up Ruckus Games; an independent game developer with a mission to inspire the next generation of game makers. His credits include Brothers In Arms, the Borderlands franchise and Rage. Hosted on Acast. See acast.com/privacy for more information.

Working on Marvel’s Loki with VFX Compositing Artist Brittany Piacente 16 Mar 2022

Maxine chats with VFX Artist Brittany Piacente about what it’s like to work remotely as a Compositor during a pandemic, the value of good mentorship, visual effects on the Marvel series Loki, and why treating everything as a learning experience will help you to stand out in your job in the film and games industry. Brittany has worked in leadership positions across major studios, including Method Studios, Mr. X (now Technicolor), Deluxe and now Wētā FX. She’s contributed to more than 60 films and TV shows, including Loki (season 1), Peacemaker (Season 1), Black Panther, Blade Runner 2049, Vikings (season 6), Mad Max: Fury Road, and the Star Wars franchise. Watch the video episode and see Brittany's compositing work. Hosted on Acast. See acast.com/privacy for more information.

Introducing The CG Spectrum Podcast 10 Mar 2022

Introducing The CG Spectrum podcast, featuring career-focused conversations with senior-level creatives and emerging talent in the film and game industry. The CG Spectrum Podcast is hosted by Justin Mohlman (Game Development Learning Producer at Epic Games, Learning and Community Manager at Artstation, and CG Spectrum Mentor of Foundations) and Maxine Schnepf, CG Spectrum’s Career Development Manager. Learn about different jobs, what it’s like to work at some of the biggest studios, go behind the scenes on your favorite films and games, and get career advice from the experts! We’ll be dropping new episodes every other Wednesday. Subscribe now, wherever you listen to podcasts, to get new episodes delivered straight to you. Justin Mohlman has 18+ years of experience in the video gaming industry, and has helped bring dozens of game titles to life while at studios like Disney Interactive, Epic Games, Robomondo, Midway Games, and Phosphor Studios. You can find his work in legacy franchises such as Tony Hawk, Kingdom Hearts and Mortal Kombat as well as other AAA titles like Singularity and Stranglehold. As the acting Creative Director for The Rookies, the industry standard for animation, visual effects and the gaming industries, Justin brings his extensive knowledge of games as well as 12+ years of experience as an instructor in higher education. When he's not teaching at CG Spectrum, he keeps busy as the Game Development Producer and Author at Epic Games, the video game and software developer responsible for such products as Unreal Engine, Gears of War and Fortnite. Maxine Schnepf is CG Spectrum's Career Development Manager, helping students increase their hiring potential and get ready for life beyond school in their chosen discipline. Maxine is highly experienced and well-connected in the VFX industry, having worked in all aspects of the post-production process as a VFX Producer, Department Manager, Production Coordinator, and everything in between. She's worked at worldwide studios such as Mr X, Deluxe Animation, and Technicolor VFX, and helped deliver over 40 films and series during her career, including blockbusters like Blade Runner 2049, Guardians of the Galaxy Vol 2, and Ready Player One. Hosted on Acast. See acast.com/privacy for more information.

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